llvm and assemble code

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llvm and assemble code

Bo Schwarzstein
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Hi Guys,
    I am really a fresh man on compiler. I want to make a compiler that transform C-like language into assemble form, as the the same as Pixie's or Aqsis's RenderMan Shading Language compiler, just like this,
 
#!version 2.1.1
surface
#!parameters:
uniform float Ka = 1
uniform float Kd = 1
#!variables:
varying vector Nf
varying vector temporary_0
varying vector temporary_1
varying vector temporary_2
uniform vector temporary_3
varying vector temporary_4
varying vector temporary_5
#!Init:
 return           
#!Code:
 normalize ("v=v")  temporary_0  N
 faceforward ("v=vv")  Nf  temporary_0  I
 vfromf             temporary_3 Ka
 vuvector           temporary_2 temporary_3
 ambient ("c=")  temporary_4
 mulvv              temporary_1 temporary_2 temporary_4
 vfromf             temporary_3 Kd
 vuvector           temporary_4 temporary_3
 diffuse ("c=n")  temporary_5  Nf
 mulvv              temporary_2 temporary_4 temporary_5
 addvv              temporary_0 temporary_1 temporary_2
 mulvv              Ci Cs temporary_0
 movevv             Oi Os
 mulvv              Ci Ci Oi
 return    
 
    Where should I begin, I have read Mr.Lattner's Kaleidoscope Tutorial, But How can I transform AST to the IR, optimize, then output assemble code ?
    Thanks very much. I wish I do not post in wrong place.
 
Bo Schwarzstein[hidden email]">[hidden email]
2007-12-15

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Re: llvm and assemble code

Basile Starynkevitch
Bo Schwarzstein wrote:
>
> Hi Guys,
>     I am really a fresh man on compiler.
>  
>     Where should I begin, I have read Mr.Lattner's Kaleidoscope
> Tutorial, But How can I transform AST to the IR, optimize, then output
> assemble code ?


Read a good compiler book or follow a compiler course.

http://www.cs.vu.nl/~dick/lect/cmp/BookList.ps

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Basile STARYNKEVITCH         http://starynkevitch.net/Basile/
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